MEDIENOS GAMINIŲ ELEKTRONINĖS PARDUOTUVĖS PROJEKTAVIMAS IR REALIZAVIMAS
DOI:
https://doi.org/10.56131/tmt.2026.6.1.454Keywords:
e-shop, technology Acceptance Model, theory of planned behavior, perceived usefulnessAbstract
Implemented an e-shop for wood products. The system was developed using the PHP programming language, the Laravel framework, and the MySQL database. The e-shop allows customers to create their own product (hot tub) by selecting the product size and colors. Customers can also choose from already presented products. The system provides product filtering by categories, name, and price. The system is adapted for mobile devices. Security measures include the HTTPS protocol and reCAPTCHA. Passwords in the MySQL database are stored using a hash function.
Downloads
Download data is not yet available.
Downloads
Published
2026-07-08
How to Cite
Dilius, A., & Gudaitis, A. (2026). MEDIENOS GAMINIŲ ELEKTRONINĖS PARDUOTUVĖS PROJEKTAVIMAS IR REALIZAVIMAS. Applied Scientific Research, 6(1), 93–115. https://doi.org/10.56131/tmt.2026.6.1.454
Issue
Section
Articles
License
Copyright (c) 2026 Aidas Dilius, Arlandas Gudaitis

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.