MEDIENOS GAMINIŲ ELEKTRONINĖS PARDUOTUVĖS PROJEKTAVIMAS IR REALIZAVIMAS

Autor/innen

  • Aidas Dilius Šiaulių valstybinė kolegija / Higher Education Institution
  • Arlandas Gudaitis Šiaulių valstybinė kolegija / Higher Education Institution

DOI:

https://doi.org/10.56131/tmt.2026.6.1.454

Schlagworte:

e-shop, technology Acceptance Model, theory of planned behavior, perceived usefulness

Abstract

Implemented an e-shop for wood products. The system was developed using the PHP programming language, the Laravel framework, and the MySQL database. The e-shop allows customers to create their own product (hot tub) by selecting the product size and colors. Customers can also choose from already presented products. The system provides product filtering by categories, name, and price. The system is adapted for mobile devices. Security measures include the HTTPS protocol and reCAPTCHA. Passwords in the MySQL database are stored using a hash function.

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Veröffentlicht

2026-07-08

Zitationsvorschlag

Dilius, A., & Gudaitis, A. (2026). MEDIENOS GAMINIŲ ELEKTRONINĖS PARDUOTUVĖS PROJEKTAVIMAS IR REALIZAVIMAS. Angewandte Wissenschaftliche Forschung, 6(1), 93–115. https://doi.org/10.56131/tmt.2026.6.1.454

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