Projection and implementation of a model for a game rental system
DOI:
https://doi.org/10.56131/tmt.2023.2.1.99Schlagworte:
games, information technology, projectionAbstract
Digital games cost a lot of money these days. Not every ordinary person can freely spend 50€ on a game that he has not tried and does not know if he will like it and meet his needs. Once you have bought games from online game stores, you cannot return them. For this reason, the game rental system was invented, where people could rent games for a certain percentage of the price of the game for a selected period of time, with an ability to be extended for an additional fee. At the end of the term, the game would be automatically returned and the person should already have an impression of the game, whether it was worth the price or if it was just a one-off.
Keywords: games, information technology, projection.
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Copyright (c) 2023 Donatas Daugirdas, Laisvūnas Pranciulis, Aidas Čepis
Dieses Werk steht unter der Lizenz Creative Commons Namensnennung - Nicht-kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International.